Gods Unchained

Gods Unchained is a free-to-play, play-to earn PC game, and players must outsmart their opponents by building card decks that can combat a wide variety of tactics.

My Role

As the Senior UI Designer on this project, my role focused on enhancing the Style Guide, designing new UI layouts and screens for a game built on Unity Engine, creating marketing artwork and templates, and developing an innovative approach to presenting expansion lore and new deck information. I also worked on engaging users in the evolving story, ensuring an immersive experience that would have them coming back for each release.

Designs and Projects

Creating and Testing the Combat Log

I created icons for the combat log that had to read well and quickly let the user know what action had just occured. I worked with our UX designer to create, user test and iterate several dozen keywords, actions and effects that are currently live in game.

Narrative Story Telling UI

Working with the Story Writer, we came up with a way to make the community truly care and keep up with episodes of the story told several times through an Expansion set release, utilising Webflow and creating templates easy to use by both the Design and Marketing Teams.

Updates and Improvements

Editable Launcher Tiles via Web

Utilising Webflow and its CMS system, we made the launcher easily updatable and be able to adapt to new content uploaded via the web.

Daily Rewards and Earnings

Working with the Engineers and UX Designer, we came up with a way to display played games and rewards via both the launcher and website that easily shows your current rewards and games won/lost which is used by players daily.

Creating a truly modular Website for Marketing

I created a modular design for the Website using Webflow to allow Marketing to update and create pages on the website for any and every piece of content they could possibly need.

Final Designs